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Improving Environment Novelty Quantification for Effective Unsupervised Environment Design

Neural Information Processing Systems

Unsupervised Environment Design (UED) formalizes the problem of autocur-ricula through interactive training between a teacher agent and a student agent. The teacher generates new training environments with high learning potential, curating an adaptive curriculum that strengthens the student's ability to handle unseen scenarios. Existing UED methods mainly rely on regret, a metric that measures the difference between the agent's optimal and actual performance, to



A Practitioner's Guide to Continual Multimodal Pretraining

Neural Information Processing Systems

However, practical model deployment often operates in the gap between these two limit cases, as real-world applications demand adaptation to specific subdomains, tasks or concepts -- spread over the entire, varying life cycle of a model.